![]() Once downed with a few shots, they flop helplessly to the ground, where you have to stake them to finish them off.Īnd really, this is the problem I have throughout: there's nothing here to get my adrenaline flowing. And again, when I try exploring off the beaten track-Nests are pretty linear, but there are side rooms you can poke around in-I find nothing other than a bit of spooky set-dressing. After pretty easily blasting three or so vampires, I'm free to just stroll up to the heart, where no climactic confrontation awaits me-I just have to go to each tendril and press a button, then shoot the heart a couple of times, and that's it. But in practice these Nest excursions are lacking in excitement. The visual metaphor, of defeating vampire occupation by destroying its literal heart, is delicious. It's a great concept-a sort of nightmarish take on clearing out bandit camps, drawing you into a self-contained gauntlet free from the pesky constraints of the laws of physics. Then it's a race to hoover up loot before the dimension collapses, throwing me back out to the real world. Once I reach the huge, abominable organ, I have to break its tendrils away from unfortunate victims being drained of their vital fluids, before blasting it into a cloud of red smoke. It's a sort of twisted reflection of the town-shadowy streets and buildings crushed together into a claustrophobic tunnel to the heart. The topsy-turvy world inside the Nest feels like a glimpse at that more creative and exuberant side of Arkane. You do that by stepping through, blasting away the monsters inside, and destroying the giant, creepy heart at their centre. ![]() ![]() Just the presence of the weird doorway to this realm empowers enemies around it, making it a good idea to get rid of any you find. ![]() ![]() After pretty easily blasting three or so vampires, I'm free to just stroll up to the heart, where no climactic confrontation awaits me.Įventually I discover a Nest-a sort of pocket dimension where vampires like to chill. ![]()
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